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      "description": "Ages 10+, Single player 4 virtual reality experiences 20 pages in digital science journal Educator dashboard to monitor progress and provide feedback Get lost in the underwater world of BioDive. With immersive dual virtual reality and digital experience, players become marine biologists and investigate the ecosystem of venomous marine snails. Students will observe, discover, and hypothesize about the factors at play in marine biodiversity. Concepts taught: Nature, Ecosystems, Marine Biology, Scientific Investigation, Producers/Consumers, Conservation, Energy PyramidTake a look at the teacher guides for more details about setting up and the concepts taught. Educator Overview The virtual reality can also be accessed as WebVR on any web-enabled device.",
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      "description": "Venom CoLab is an inquiry-based, collaborative science experience for 6th-9th grade students aligned to the Next Generation Science Standards (NGSS). Over 5 class periods, students take on roles as scientists and work together to study venom. Each group of students studies a venomous organism to find peptides or proteins from venom as potential treatment for health issues: marine snails/pain, snakes/clotting, sea anemones/autoimmune disease, or scorpions/cancer. Click on the organism button above to learn more about the challenge each organism's venom addresses! Students serve in one of four scientist roles: Zoologist, Biochemist, Molecular Biologist, and Pharmacologist. Each role performs distinct tasks using personalized websites and augmented reality or webVR on a computer or tablet before bringing their findings to a collaborative lab meeting where students work together toward their goal of developing a new medicine. The Zoologist focuses on the anatomy, predators and prey, and key effects of venom for 2 different species of organism The Biochemist focuses on techniques to separate molecules in venom The Molecular Biologist focuses on binding molecules to cell receptors The Pharmacologist investigates the molecular mechanisms behind each health issue After purchasing seats, teachers are able to select the roles for each student and the organism for each group. At the end of Venom CoLab, students who demonstrate understanding can: Connect venomous organisms’ structural anatomy to functions for hunting and defense Compare different types of venom and effects on prey Desc",
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      "description": "The Snail team’s goal is to find a new treatment for pain in humans. This group learns about how pain is a signal sent between nerve cells. To stop pain, a peptide from venom can be used to bind to calcium ion channels and stop nerves from sending the signal. This group’s material is inspired by the real non-opioid pain treatment Ziconotide. After purchasing seats, teachers are able to select the roles for each student and the organism for each group. If you would like your students to focus on treatment for pain, please select Snail for the organism.",
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      "description": "The snake team’s goal is to find a new treatment to help make blood clot. This group learns about how platelet cells, a protein called fibrin, and a protein called von Willebrand Factor work together to make blood clots. People with von Willebrand Disease don’t have enough von Willebrand Factor in their body, so are at risk of severe bleeding. A protein from snake venom can help form blood clots to prevent excess bleeding. This group’s material is inspired by research on the protein Bitiscetin. After purchasing seats, teachers are able to select the roles for each student and the organism for each group. If you would like your students to focus on treatment to help make blood clot, please select Snake for the organism.",
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